In the skilled and competitive Counter-Strike scene there are a number of names or phrases which were coined for the different functions that a participant may fulfill in just a five man group. The meaning of those names is not necessarily evident for newer players, yet it's very likely that they will have been observed on streams or at least encountered at some stage. It's important to note that in a normal matchmaking game you are unlikely to see or need people actively fulfilling some of these roles; nonetheless a number of them will definitely play a role, the entrance fragger and lurker as prime examples.

A number of these roles will overlap or be inherently connected, but we will go over each one separately regardless. This report will provide a brief overview on each one of these functions and explain the effect and significance that each of them has within a professional and matchmaking team.

Main-Roles

These roles are as standard as it gets. Generally you have the Entry Fragger, second entry-fragger (playmaker, second person in), the lurker, the support and the dedicated AWPer. As said previously, there are always different circumstances to consider. Don't go into a game with the mindset that no matter what you will only AWP or entrance frag.

Additional-Roles

There are players that take a second or maybe a third role in addition to their principal function. These added roles are the secondary awper and the in-game-leader. This means that you will have teams that have a dedicated lurker, secondary awper and in-game-leader in exactly the same time(Happy). Or your support takes on the role as the in-game-leader (Xizt).

Those roles are just like a second job you take and may be fulfilled by everybody in the team. Some roles dont match well together though, as lets say the entry-fragger. The entry-fragger should not have to worry about a second role since his function doesnt leave him with much liberty when compared with a lurker- or support-player. One more thing is that people quite often misunderstand the difference between a trainer and the in-game-leader.

Strategy 'Strat' Caller

The 'brain' and usually captain of the group. The plan caller is the person who reads the game and also adjusts the group and approaches employed so. A strat caller is a participant who has had time with the game and that understands timings, placement and rotations incredibly well. He (she) can make calls on the fly and change a round's outcome in a couple of seconds. The strat caller normally plays a more supportive function as well e.g entry flashing, covering the team's spine and dealing crucial information into the team.

 

Strategy-Strat-Caller

Lurker

A lurkers job is to gather information about enemy motion through audio and relay it to his group. The team's lurker plays as a lone wolf and detaches him(her)self from the bunch. Lurkers usually sit in corners you don't expect them to maintain or sneak up behind you in the angle that you least expect. A good lurker can and in most cases will seal rounds to the team as they may pick up important frags as well as demorolise players and subsequently the group.

However, if you end up playing a role on a team, that doesn't mean that you're just going to do exactly that. Everything still remains situational. All-in-all a team is nothing without communicating and comprehension. It is crucial to understand your role as well as the game itself. If you do not understand the game, it can and most likely will lead to a bad personal performance particularly because a lurker and can affect the team negatively. Know your character, understand the game and convey. More csgo weapon skins at rpgah.com.