Operation Hydra will go down in CS:GO history since the longest performance up to now. With an end date of November 13th, the surgery will have run for just under six weeks, launching on May 23rd, 2017. This will not be the only lasting impact the event will have on the game, provided Valve's statement about a rotating map pool following Operation Hydra finishes a few weeks ago.

According to the blog post, "the most-played operation game modes during the last month of the operation is going to soon be added to CS:GO." While Valve didn't say how a lot of these modes will be added, they did say that the two most-played performance maps will be added into innovate and Casual Matchmaking.

In comparison to the information in this Twitter article from June, it is possible to see that Agency and Austria, were the most-played Competitive and Everyday maps (respectively) at that point in time too. To put it differently, we could reasonably anticipate Agency to replace the least-played map in Competitive, and Austria to replace the least-played Casual map.




Now that statistics class is over, what would these changes mean to the game?

Well, for the first time because the addition of Deathmatch at January of 2013, CS:GO will be getting new game modes. This gives players more ways to enjoy CS:GO at home, but could have a trickle-up impact of introducing more championship modes that are designed with these brand new game rules in mind.

This may lead to more entertaining tournaments for both players and fans. Occasions such as the HP Omen Challenge, in which players 15 minutes to score as many T-side rounds as they could while Twitch chat voted on various "tortures" (blasting the teams using ice cold air conditioning, as an example) are a good example of creative tournament formats, along with new game modes give tournament organizers a very simple way to break up the monotony.

When the maps that get introduced are actually as popular as the statistics make them out to be, it could alter the queue times for different maps. It is still unclear whether or not Valve is making a distinction between the "Competitive" map pool and the "Active Duty" map swimming, so we do not know if the most played maps of Operation Hydra will be introduced into the professional landscape. Together with the reworked Dust 2 currently in Beta testing, anything's possible.

Most notable about the map's overall design, but was a random mistake on Johnston's part that ended up being in charge of a single Dust2's most memorable features. Just like an artist who begins painting a still life without coordinating its composition on the canvas first, he literally ran out of area.

But while teams in qualifying for the forthcoming IEM Katowice 2017 tournament still played on the map that this weekend, going forward they will have to be well prepared to compete on its replacement: Inferno. With a village with narrower roads and busy architecture, Inferno is a big departure from the sand blasted compound feel of Dust2.

Dust2 was initially designed by David Johnston back in 2001 as a follow-up to his very first Dust map. Writing about his design process a couple of years ago, Johnston stated he wanted to make a worthy successor to Dust that was nevertheless its own thing. "I had to make sure that this new map had everything in common with Dust, without really being Dust," wrote Johnston.

It's good to see that Valve cares enough about the CS:GO to reinvigorate the game in ways that don't just entail skins and instances. Hopefully, the trend continues and they'll save our wallets and heads out of implosion due to cosmetic overload.

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