In regards to lovers of other esports criticizing Counter-Strike: Global Offensive, they almost always say a statement just like, “CS:GO players utilize like three guns the complete time.” While the AK47, M4 and AWP are all explicitly preferred in CS:GO, phrases for example these presented me a great idea to solve an issue that's been appearing in skilled matches and is an extremely hot subject at this time: the UMP-45, or as others prefer to state, the small-rifle.

Here are some stats about this submachine gun:

The destruction in red shows an instant kill. The very best amount shows damage with total armor, while the bottom is for no armor.

Weapon | Price | Ammo | Damage

UMP

Here are the stats for the AK47 and the M4’s:

Weapon | Price | Ammo | Damage

Rifles

Here are the stats for the FAMAS and the Galil AR, which are the cheaper rifles for the T and CT side:

Weapon | Price | Ammo | Damage

Cheap rifles

This is why, for its price, the UMP is a feasible option for force makes a purchase, anti-eco rounds, and even full-gun rounds. But, should an SMG be able to accomplish this? The real world answer in most of the situations would be certainly; at close range, you need to be able to rip through armor and mow down rifle-wielding opponents. On the other hand, we must understand that this is a video game, and it isn't the most practical one. I don't keep in mind any stories of troops out on tour with a scout jumping more than a wall.

Let's break these data down further. The UMP does harm to the top than the Famas, which will be the CTis cheap gun that costs $1050 greater than the UMP. That is the full armor get. From their store barring the AK47, of course when compared with one other rifles, it's just three harm afraid. Today, if we were to throw in the models per-minute, you'll realize that the UMP45 fires quicker as opposed to M4A1-S the AK47 and also, and it is on level using Galil and the M4A4. Plus, the UMP45 includes a better running accuracy.

As a result, we propose a fix to this dilemma. Regulators can make a new rifle that bridges the gap between SMG and AR. Valve could give it a damage ranking similar to the Famas so it isn't seen as overpowered. Next, the organization would give it a healthy rate of flames of 666 it is therefore similar to its SMG alternative and ARs, and then give is a restricted spray pattern with a low amount of recoil. Finally, it includes the same modifiers a rifle would have while running and shooting. I would also give the UMP a tiny nerf to its jogging accuracy and damage, thus creating this rifle a viable option. Finally, the price of this new weapon will be a modest $1950, so it would truly be the gap between SMG and AR.

The other option could be to rework the Famas to fit these guidelines, rather than implementing an completely new gun in the game. This would save effort and time and would also balance the CT side economic climate a little more, as the Famas, in their current state, is completely useless.

What do you think could solve our overpowered SMG? Does it need solving at all? The site - rpgah.com is professionally designed and constructed to ensure an easy navigation and user-friendly purchasing experience. There is online chat service and full-stocked skins which allow you to purchase cheap csgo skins. There's a wide variety of payment options, making sure the purchase will be ultimate safe and convenient.