Counter-Strike: Global Offensive will obtain an update to two of their most used pistols from the sport, and also the effects of having no armor may soon be reduced.

Counter-Strike is a competitive first person shooter with a massive player base and a lively professional scene. Many of the game's features have remained the same for years, but even in this well established esport, many players have believed some aspects necessary to be more balanced.

One such aspect is the pistols. The weapons are aimed to be used in the initial form of each half, and then later as secondary weapons or as a last resort choice when players run low on money.

The problem was their effectiveness. Pistols may be utilized while moving, they had good accuracy, some did very higher damage, and most importantly, they had been extremely inexpensive.




Valve, the programmer of CS:GO, acknowledged that they needed to be reworked and started slowly implementing changes to the weapons. The business began altering pistols to make each one more situational. One pistol by way of example, the Five-7, had its operating precision diminished to encourage Counter-Terrorists to play defensively when using it.

The Glock was the only pistol that players believed was underwhelming and had a damage increase. Valve seems to have heard this complaint and has improved the base damage of the Glock, but decreased its founding capacities. The purpose is to earn the Glock favorable in close range combat, so closing the distance will be a priority to get a Terrorist pistol round.

The P250 was believed over powered. The weapon was powerful, was among the cheapest weapons from the game, and had the capability to kill an opponent with a single shot. Among the issues with this was its contrast with rifles. The two CT rifles, the M4A4 and the M4A1-S, can't kill a player with one shot. This meant a $300 weapon could be more effective than a $3100 weapon.

Valve has now addressed this problem by boosting the base and ranged damage of the weapon, but reducing its armor penetration.

The last major change to be implemented brings decreased aimpunch for unarmored players. Aimpunch causes your crosshair to grow when you are taken by an enemy player. A player without armor suffers extremely bad aimpunch, and this also makes it much more difficult to win an encounter.

In the future upgrade, aimpunch will be radically reduced. The gamers crosshair used to be forced up into the sky, now it will be more controllable and only be pressured marginally upwards, but will nevertheless give armored players a different advantage.

The update is now in the CS:GO Beta depot where players can test Valve and it can make last minute changes before it is rolled out to the main CS:GO community.

Many discussions have begun on the Reddit forums concerning the new update and how it will effect the game and the response seems to be generally optimistic.

Pre-Release Notes for CS:GO Beta


  • Significantly reduced unarmored aimpunch.
  • Additional changes to pistols with the goal of emphasizing skillful use of the weapons.


  • Slight adjustments favoring accurate players who close the distance to their opponent.
  • Increased base damage
  • Reduced damage at longer distances
  • Slightly improved accuracy while firing rapidly
  • Slightly improved accuracy while moving


  • The P250 has been adjusted to reward longer-distance engagements, particularly against unarmored opponents.
  • Increased base damage
  • Reduced armor penetration
  • Improved damage at longer distances
  • Reduced accuracy while moving

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