H1Z1: King of the Hill got its largest update this year. It presents a new weapon, the Hellfire 4-6 Submachine Gun, also it revamps the game's core mechanics and gunplay, to be able to boost combat mechanics, weapon characters, navigation mechanics, and more.

The Combat update influences areas like: gunplay & gameplay enhancements, weapons developments, weapons tuning, brand new camera options, gameplay UI enhancements, vehicles, footwear, the stadium, new skirmish weapon matches, hosted matches, overall, bug fixes and known problems. The complete patch notes, as usual, are recorded on the official site.

 

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Gunplay & Gameplay Improvements
  • Throwables no longer have to “reload” before they can be thrown.
  • The bleed mechanic has been simplified so that there are now three bleeding states.
  • Free-look functionality has been added to the Parachute.
  • Movement controls have been fine-tuned to be more responsive and better connected to the in-game actions of your character.
  • A new reticle has been added that blooms as recoil increases. Aiming down sights will bring the reticle down to a smaller size to demonstrate accuracy, while holding down fire of an automatic weapon will show how recoil increases over time.
  • Shots now leave a light trail behind them so that you can see the bullet trajectory. This can also be disabled in Settings.
  • New hitmarkers have been added to the shotgun to show how many of the pellets landed.
  • You can now move while looting.
Other
  • New Weapon: Hellfire 4-6 Submachine Gun. Lightweight and highly effective in close-quarters combat. Fully automatic, fires its 30-round magazine in approximately two seconds.
  • AR-15 and AK-47 have been rebuilt with new models, improved animations and better muzzle effects. Other guns will be improved similarly in the future.
  • All weapons have had recoil, cone of fire, and reset time tuned to improve overall feel as well as help reinforce their intended ranges.
  • All passengers can now use the vehicle inventory, even while it's in motion.
  • Two new camera options have been added to the match; Dynamic and Static. These are both over-the-shoulder cameras that provide you a much clearer connection to your character and line of sight to your target. Static will be the default option, and you're able to choose between the two new cameras, along with the traditional live camera, from Settings.
  • Team has done a tuning pass on most of footwear in the game to make sure they have distinct and useful roles based on the situation. Shoes found on the planet will auto-equip if a lesser kind of shoe is presently outfitted, and can now be salvaged into useful crafting materials.
  • The Arena has new Points of Interest
  • New Skirmish: Weapon Roulette -- This is a typical BR style except that all players in the match start with the exact same *random* gun in hand and infinite ammo for that weapon. No other guns or ammo are recorded in the map to loot, but you'll still need to scavenge for other supplies. At certain population thresholds as the game advances, all players will have their existing weapon eliminated and we will randomly pick a new weapon that will be given out to all remaining players.
  • A number of key updates to Hosted Games will improve the experience that Hosts have running games and their communities have playing them.

Daybreak Games has introduced the biggest update of 2017 because of its stadium shooter, H1Z1: King of the Kill. This H1Z1 is technically not the same match as the H1Z1 that changed its title to Just Survive, but they're made by the same company. So that's nice and effortless.

This upgrade follows a letter to the community from the H1Z1 General Manager, Anthony Castoro, who stated that, 'This is not the "end all, be all" battle update. This is a foundational change to bring the basics of combat to a stage where we could keep on building with confidence.'

Combat in the game was upgraded to increase the speed and activity, by simplifying player movement. Each one of the guns in the game have received an adjustment to give each weapon a special play style with enhanced weapon animations, recoil and ballistics. It is going to apparently make the firearms more exact according to each firearms specific characteristics.

The Combat Update will come with a new Skirmish mode named Weapon Roulette. In this mode, players begin with a random gun and infinite ammo. They will then have to locate and acquire guns and ammo which are randomly recorded around the map. At certain points inside each game, all players will have their existing weapon taken away and randomly replaced with a brand new weapon and infinite ammo.

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