This time around we'll take a closer look at the entry fragger: to our mind, the most misunderstood role in CS:GO.

What Does an Entry Fragger Do?

Merely to get it out there: the way we view characters in Counter-Strike, and that which I feel that a player in that role is supposed to do, may differ a whole lot from what other people could think.

So let's begin. I believe that the single most important job of an entry fragger is to play aggressively to be able to produce more space for his teammates to perform their strategy. This makes entry fragging a team-oriented function. Contrary to what many people I've talked to consider, especially newer gamers, the entrance fragger won't put up large numbers most of the time. The sole exception to this is whether he is playing with a lesser team.

The entrance fragger is, but the player who gets those high-impact kills. If your group is attacking a website using four players and you are confronting two gamers, it's huge to get that initial kill and flip it into it a four-versus-one circumstance.

The majority of the time that it's not the entrance fragger who initiates the assault (unless the CTs decide to push for advice). They have to be good at checking the situation and also listen to their own teammates. It is critical that they time the drive with the flashbangs that are being thrown by support players.

One more thing which I want an entry fragger to do is lure for their teammates. This usually means that the entry fragger's teammate (often the AWPer) can go round the corner and either pick up the initial kill or trade a kill until the CT's weapon gets an opportunity to reset. In most situations it is beneficial for the terrorists to trade kills as it'll make it easier for them to take the bomb site.

Who Should be an Entry Fragger?

So you've formed a group and you are trying to figure out who is most appropriate as an entry fragger. What do you need to be looking for?

You want to have an individual with quick reactions and has the capability to clear a lot of angles quickly. If they do what they are supposed to do, you will have more space to work with and know about where the enemies are positioned.

Your entrance fragger can't have trust issues. Because of the number of angles you will find on almost every website in the game, it's not possible for them to check all of these. They should trust that the second and third participant in are helping out with the stains that they can't cover.

Above all else, it's vital that your entry fragger listens to what your in-game leader states. They need to trust their leader, because if they hesitate when it's time to initiate the drive you're a good deal less likely to succeed.

In short, your entrance fragger ought to be a humble yet fearless player who's not scared of taking one for the group. Among the perks of being an entry fragger is the potential for crazy highlight clips. They will get their moment to shine once they succeed in picking up two or three entry kills to procure a site by themselves.

Example From a Pro Game

This example is taken in the quarterfinals of Dreamhack Masters Malmö in Sweden last weekend. The participant featured in the clip is Jonas 'Lekr0' Olofsson from GODSENT, the group put together by former significant champion and in-game leader Markus 'pronax' Wallsten. This is the round right after they had lost their first buy around against the German group mousesports. GODSENT chose to go for a force purchase with tec-9s, armor and a number of grenades.

Lekr0 gets set up to your push while his teammates lineup their grenades. The moment they throw both initial smokes, Lekr0 pops a flash in the smoke and runs through it. Andreas 'znajder' Lindberg (another former Major winner) yells his molotov right next to the van so as to clear the place of any counter-terrorists. Just after the flashes come flying over the roof of B-apartments, Lekr0 jumps out through the window and handles to kill Timo 'Spiidi' Richter while he's still flashed. More importantly he makes room for his teammates to take the website. Now they do not have to think about any CTs from short or by the van.

The smokes on both sides of the pillar towards brief are absolutely amazing. They isolate Lekr0 on brief, giving him the opportunity to procure a winnable one-versus-one scenario should a CT attempt a retake from brief. Since this wasn't the situation, he can push the cigarettes to make even more chaos for the defenders. He even managed to pick up another kill using a grenade.

Another thing that the smokes did was to give Lekr0 a opportunity to save his weapon had the situation turned out differently.

In the end pronax managed to shake out the round in favour of the group. The strategy was excellent, and since Lekr0 made certain nobody could attack through the smokes on short GODSENT could swarm the gamers out of mousesports on the website. Note that Jonas didn't just keep going for dumb aggressive plays after the first kill: instead, he slowed down and assisted his team. Regardless of what role you play in your team, you still have in order to do just a little bit of everything.

How to Practice

Much like every other function, there are things you can and ought to practice outside of real matches. You can go on an empty server and look for different entry avenues you may take when you're attacking different websites. There are 14 bombsites in total and you can push from different directions. Needless to say there is a lot of work to be done. You want to have the ability to enter sites in different ways to make yourself less predictable, depending on what strategy your team is executing. The more matches you play the more comfortable you'll receive in knowing what spots are common and which angles to market.

Try to spend some time trying out different things with your aid players. Are you going to get blinded if he shouts a specific flashbang at a given time? If so, is there anything you can do to correct that? Maybe toss the grenade a split second before or later or maybe you can be sure that you have your back turned to the flash since it pops?

It's of utmost importance that you're comfortable with your mouse sensitivity. When you clean angles you want your crosshair positioning to be as good as it could be. You'll also have to have the ability to land movie shots when you spot a defending player in an area which you didn't expect.

Luckily CS:GO is filled with community-made custom made maps for all kinds of exercise functions. One that I particularly like is training_aim_csgo2. Subscribe to the map, go to 'play' and then 'offline with bots' and then the Workshop tab, where you are going to have the ability to find all the maps you have subscribed to.

On one of the walls there's a board where you may change your settings. I usually put the delay between the dots to 0.25 and static goal length to 0.50. If you are not comfortable with the rate you can begin a bit higher and work your way down. Remember to change the distance also, so that you get comfortable with your sensitivity on various ranges. This manner of practicing became immensely popular after Adam 'friberg' Friberg from NiP showed it on his stream in 2014. He explained that he tries to go for about 80 percent hits, so don't get discouraged if you miss a few shots. The pros miss.

Bear in mind that how you perform when you practice is the way you'll play when you are under pressure in games because that's what will come naturally to you. Make each practice session count!

Attempt to play aggressively when you're on deathmatch servers. The more goal duels you take, the more assured you'll be if it counts the most.

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