On May 23rd, Valve put in place a patch that nerfed the UMP-45. It was a long time coming. At the professional level, the UMP-45 has been overpowered for quite a while. When it was disclosed that the UMP was going to be nerfed it seemed as though Valve eventually listened to the pros concerning game balance. The gun was nerfed, but maybe not in the manner we were all expecting.

How The UMP-45 Was Nerfed

The UMP-45's harm at space has been reduced, which makes it less effective at long variety. As an SMG, the UMP was never meant to be utilized at long distance anyway--Overall, this is a good nerf. In matchmaking and casual settings, the UMP was readily abused at longer ranges because player skill levels weren't large enough to punish individuals who use it as a long-distance weapon. At the professional level, the UMP was rarely used at long variety, although you can discover enough clips of "lucky" long range UMP kills to make that the 1.6 enthusiast inside of you roll over on your grave. The damage in long space was surely a issue, but it was not the main problem with the weapon.

Recently, at the pro level, there has been an increase in the use of this FAMAS instead of their UMP during second round purchases and forcebuys. But this really is a little bit of an overreaction to the nerf. While the FAMAS and Galil are better at a distance, they function similarly to the UMP at moderate to close-range. Being so much cheaper than those two rifles and supplying double the kill benefit, the UMP remains the better choice. Teams are fast finding out that the UMP remains better than the FAMAS and turning back.

Does The UMP Still Need Nerfs?


Before the latest nerf to the damage at space, the UMP was unbelievably overpowered. Now, it is just very overpowered. The UMP-45 remains too cost effective and it's too much of an impact on the game's market.

It's worth noting that catching an UMP with complete armor is more affordable than buying a FAMAS without any armor. The UMP-45, as we've seen and experienced within the last couple months, encourages forcebuys partially because it's so affordable. And should you acquire a forcebuy or even quasi-eco on the back of an UMP, it will catapults your economy forward because of the large kill reward.


Needless to say, that the UMP-45 is also quite accurate while moving. If you elect for the UMP above a rifle, you are going to move quicker and be more accurate than you would if you had purchased a Galil or a FAMAS. Than you would using a gun and be more precise than when using a rifle. It's not capable of long range, but if you're an entry fragger emerging onto a bombsite, you're a fast-moving goal that can still shoot accurately. You are able to close the distance between yourself and the CTs faster with a gun that also performs admirably at close range.

Even if a team has enough cash for a complete buy, you will sometimes see them continue to their UMPs. Why? Well, it is powerful and helps line the coffers of your team's bank accounts.

What's Next For the UMP?

The UMP-45 is still needing some significant nerfs to balance out the sport, especially at the expert level.The gun is too cheap, does too much damage, rewards too much cash, and is overly accurate whilst moving. The damage nerf was fine, but wasn't exactly what the gun needed. I am not suggesting for all of these things to be achieved at the same time, since that will take the gun entirely out of the meta. But at least one of those things should be changed.

A nerf to any one of these overpowered aspects would work to balance out the match and reduce the heavy-forcebuy meta that the game is currently in. It's bad enough that so a number of the pistols are overpowered from the sport. We do not desire SMGs to be overpowered as well.

Is the UMP-45 still OP after the recent nerfs, or is it in a good place? Just follow our Facebook and Twitter, you will find more csgo guides link there at rpgah.com. Also, we have cheap csgo weapon skins and CSGO keys and cases.