The entire world of esports is often described as a Wild West: a chaotic and lawless frontier, lacking regulation and protections, but full of profit for people willing to take the risk. Input WESA, the "World Esports Association" functioning as self-appointed sheriff and willing to do whatever is necessary to transform esports to a regulated, secure, and respectable industry.

 

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In a glimpse, WESA is presumed to be for esports what FIFA is for football/soccer: an international company meant to, to quote WESA's mission statement, "an open and inclusive organization which will further professionalize esports by introducing components of participant representation, standardized regulations, and revenue shares for groups. WESA will seek to create predictable schedules for fans, players, organizers and broadcasters, and also for the first time bring all stakeholders to the discussion table."

In the reins of All This is ESL, one of the greatest tournament organizers at esports.

WESA has emphasized transparency and player involvement in the organization's infrastructure. They've got eight of the world's biggest esports teams on board, or, as WESA would put it, sitting in the "discussion table." WESA has also created a "Player Council," where elected representatives from every team can "advocate on behalf of expert gamers on numerous important topics, such as league policies, rulesets, player transfers and more."

WESA has also brought on former HBO Sports president, Ken Hershman, as executive chairman and commissioner. ESL Pro League was among the first leagues to roll out changes because of WESA. Increasing the number of slots in Pro League from eight to twelve and changing the prize money distribution.\

WESA might seem good on paper into some--especially for celebrations with a financial interest in the matters WESA has tasked itself with regulating--but the community remains doubtful. Among the largest red flags was the departure of FaZe Clan out of WESA. FaZe was among the founding teams of WESA, but decided to leave shortly after connecting. The org quoted WESA's "lack [of] transparency on the best way best to get there and that is the principal reason for why we're departing WESA." Despite this, FaZe rejoined the group at exactly the exact same time as OpTic signed on a month afterwards. While an official reason for this reversal hasn't been granted, some speculate that officials managed to bring back FaZe after convincing them the issues they complained about were now fixed. 

Another reason to worry about WESA is the simple fact that ESL is the only tournament planner using a voice in the business. This has led individuals to suspect that ESL is paying groups to join the organization, which, consequently, gives ESL significant leverage over other organizers. ESL has substantial financial clout, and team owners might be more than willing to sign over some rights so as to claim a slice of that money. Since WESA also asserts that they will sanction particular occasions--thereby making a distinction between "accepted" and "unapproved" tournaments--this may possibly give them the power to shut down or stifle ESL's contest. 

That is really where player-owned organizations like Astralis shine. Any choice made by organizations with players running the show needs to be accepted by each player. This makes them the specific opposite of the type of organization WESA wants to do business with, particularly if rumors about exclusivity deals are authentic. Imagine if all high grade teams finally come to be a part of WESA, plus they are the only ones permitted to take part in WESA sanctioned events. Astralis and others will likely be left at the de_dust.

We don't know what kind of discussions are occurring behind close doors, but here is what makes WESA frightening: If WESA doesn't force teams to share in ESL's championships and restrict their participation in others, it's going to be tough for the organization to become rewarding. At the moment, there is absolutely no such principle, but there is major reason to believe that at some stage, tournaments will need to be approved by WESA before teams are permitted to compete.

This means that an organization like WESA could bill organizers or teams a fee for being "WESA Approved." That's a lot of command and power, especially if WESA's loyalties lie with ESL. Since WESA mostly talks to team owners, together with the Player Council with no real role as of today, the players are not likely to have a lot of say in these matters. I believe that Reddit consumer themoonisacheese's contrast to a rich concert organizer who offers incentives to bands for them to exclusively perform at his places, on his conditions, sums up the situation quite well.

For more csgo news at rpgah.com. And more cheap csgo skins here. If Valve doesn't do something about WESA, we could very well see the first esports monopoly, and that's not good news for anyone.